Oooh, love these! The lines themselves are great, but I especially like that first person VR is looking very natural and comfortable here. That's not a level many people get to experience the game at.
First person VR in Volo is very heavy on the senses, but once it clicks and you get this synchronicity between your knowledge of the character's body motion and your own head motion it can feel fantastic.
It's leading me to think that you can do all kinds of loopy VR motion, as long as you can get an actual feel for it and sort of dance to its tune with your actual head. If it all feels random your stomache will probably growl, but if there are patterns, you can learn to anticipate them.
Anyway, you've got skydiving experience and plenty of Volo experience; you know what your virtual body is doing, and what your head and shoulders are supposed to be doing. Looking into turns, pro- and contra rotation during barrel rolls to minimize discomfort... I'm starting to think that someone who's very good at VR played this way will start looking a lot like Stevie Wonder performing.